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Question by UnityAt2012 · Jul 13, 2018 at 07:51 AM · shaderassetbundlemodels

Models used standard shader looks wrong after loaded from assetbundle in moble platform(android and ios)

Some characters in my game used standard shader, it looks ok in unity editor. But after loaded from assetbundle in android and ios, it totally wrong. I guess it may be something related graphsetting->shader striping, but I changed it from auto->manual, it still wrong.

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