How to "catch" something that collides with a trigger area
Hi everyone!
I am working on a game where multiple balls are being thrown in the air. The player can catch one, run around with it, and then throw it.
I currently have a "Catch Area" game object with a capsule collider and a "Catch" script. In the code below, if a ball enters the trigger area, time slows down so you can catch it.
 public class Catch : MonoBehaviour
 {
     public bool canCatch;
     public Transform catchLocation;
     public float slowDownFactor = 10f;
 
     private void Start()
     {
         catchLocation = this.transform;
     }
     private void Update()
     {
         if (canCatch)
         {
             if (Input.GetKeyDown(KeyCode.Mouse0))
             {
                 //SET THE BALL'S PARENT AS catchLocation
 
                 if (Input.GetKeyUp(KeyCode.Mouse0))
                 {
                     //SET THE BALL'S PARENT AS NULL
                 }
             }
         }
     }
     public void OnTriggerEnter(Collider other)
     {
         if (other.CompareTag("Projectile"))
         {
             canCatch = true;
             Time.timeScale = (1 / slowDownFactor);
             Time.fixedDeltaTime = Time.timeScale * 0.02f;
         }
     }
     public void OnTriggerExit(Collider other)
     {
         if (other.CompareTag("Projectile"))
         {
             canCatch = false;
             Time.timeScale = 1f;
             Time.fixedDeltaTime = Time.timeScale * 0.02f;
         }
     }
 }
 
               As the comments say in the code, I need to identify what game object has entered the trigger area, so I can set it as a child of the "Catch Area" game object.
Any good ideas on how I could do this?
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