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Question by gian_unity190 · Feb 04, 2020 at 05:45 PM · cameracamera-movementcoliderroom

how to Detect in wich Room the Player is

I have a main Camera with a public Transform input for which Room the player is in (don't worry about what this means exactly). so I want the input to change the object (from which it's getting its transform) depending on which room the player is in. I have a Box setup for every Room (it's encasing every Room) so is there a way to say: if Player is inside the Box of RoomOne change public input to RoomOne?

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Answer by Marioooo · Feb 04, 2020 at 05:49 PM

Hello! you can attach a box collider to the box that the player is entering in... check the IsTrigger option and use OnTriggerEnter funcion..

https://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html

hope this helps

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avatar image gian_unity190 · Feb 04, 2020 at 05:51 PM 0
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but if I add a box collider the player interacts with it... is there a way to stop that?

avatar image gian_unity190 gian_unity190 · Feb 04, 2020 at 06:13 PM 0
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ok I figured out you can just check is Trigger on the collider

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