- Home /
My Position suddenly changes
Well I''m starting with unity working on a brick breaker. I have at the bottom of the screen an invisible colider (the colider is at y = -0.5) which triggers when the ball falls there. I also have a ball attached to a paddle which, from now, moves when the paddle moves, the problem comes when 9 seconds after running the program the ball's position suddenly goes to y = 0.5 one frame and the back to y = 1. I have created a Debug.Log() to print the Ball position each frame, and created an error which appears when the trigger between ball and the invisible colider tries to load an unexisting scene. This appears on the console around 9 seconds after running the program.!
Does it always appear after the error log of a missing scene?
Your answer
Follow this Question
Related Questions
How to get the position of triggered object? 0 Answers
Locations not registering as equal 1 Answer
Transform.position not working ??? 0 Answers
How to place an object near N number of objects in order to avoid overlap? 0 Answers
How to get the relative position of a Collider with OnControllerColliderHit()? 2 Answers