- Home /
Particle System Shape, how to make particle emit toward one point. (inverse cone)?
Hi, the shape "cone" of my particle system is facing the wrong way. So by default the cone has it's tip where the emitter point is and the goes broad the further away from this point it is.
I would like to have an emitter with starts broad and the particles fly towards eachother. A flipped cone shape. When resizing the cone, I'm only able to make the base larger to the point the cone looks like a circle as I can not make the base larger then the upper point.
Original cone: \/ Desired Cone: /\ (Particle Direction is Up. So in the desired cone they come together instead of going appart like in the original.
I hope the question is clear. How do I acchieve this?
Thanks for any hint.
Cheers Fred
Answer by fredzh · Aug 14, 2014 at 04:42 PM
still no answer... :-(
is the question not clear? or nobody has a clue? Maybe I should post it on stackoverflow instead..
Answer by gawynross · Mar 11, 2021 at 12:52 AM
I know this is old but 1. Shape -> Cone 2. Change start speed to a negative number. Hopefully this could help anyone still wondering about this.
Your answer
Follow this Question
Related Questions
How to import particle emitter mesh without inner edges? 0 Answers
Making a texture influence particle lifetime 0 Answers
Scale Particle Sprites from Centre of Emitter 1 Answer
Update Particle Shape Scale Value Through Code 1 Answer
Randomize shape.rotation for a particle emitter shape, sub emitter instance 1 Answer