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Question by kyozdemirr · Aug 17, 2020 at 09:29 AM · renderingropewrap

Fake Rope Wrap with Trail Renderer

Hi. I need some help for my project. I'm tyring to fake rope wrapping with trail renderer and wrap the trail around a cylinder and using bakemesh for creating the rope and also wrapping around that rope. Alignment is Transform Z for better view but there's unexpected things happens when i moving the wrap. I have an gameObject called Wrapper with Trail Renderer component and a TrailControl script. At the first wrap my trail gets an unextpected shape: here

But the other meshes over that mesh seems perfect: here

And when i want to wrap the cylinder from start to end that thing happens: here

Any suggestions or any ideas for fake rope wrapping ? I'll be glad for your help. Thank you.

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