Question by
jm9calvelo · Nov 18, 2018 at 01:57 PM ·
linerenderer
UNITY 2D linerender wont show in 2d
void Awake () { lineRenderer = GetComponent(); }
void Update ()
{
float step = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards (transform.position, target, step);
lineRenderer.SetPosition(0, Origin.position);
lineRenderer.SetPosition(1, transform.position);
if (transform.position == Origin.position && retracting)
{
gun.CollectedObject();
if (hitApple)
{
//add points
hitApple = false;
}
Destroy(childObject);
gameObject.SetActive(false);
}
}
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