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Question by vishnujayaraj128 · Apr 01, 2020 at 06:56 PM · shootingreflectionslaser

How to create Ricochet effect

Hi Guys, I would like to create a Ricochet effect for my laser, But it's going up direction after hitting the wall

Canon script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Shot : MonoBehaviour
 {
     public Slider slider;
 
     [SerializeField]
     private float _fireRate = 0.25f;
 
     private float _canFire = 0.0f;
 
     [SerializeField]
     private GameObject _laserPrefab;
 
     [SerializeField]
     private GameObject _spawnPaoint;
 
     // Start is called before the first frame update
     private void Start()
     {
     }
 
     // Update is called once per frame
     private void Update()
     {
         transform.localEulerAngles = new Vector3(0, 0, slider.value);
 
         if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButton(0))
         {
             shoot();
         }
     }
 
     private void shoot()
     {
         if (Time.time > _canFire)
         {
             //Instantiate(_laserPrefab, transform.position + new Vector3(0, 0.684f, 0), Quaternion.identity);
             Instantiate(_laserPrefab, _spawnPaoint.transform.position, transform.rotation);
 
             _canFire = Time.time + _fireRate;
         }
     }
 }

Laser Script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Laser : MonoBehaviour
 {
     [SerializeField]
     private float _speed = 10.0f;
 
     private Rigidbody2D _rb;
     private Vector3 m_dir;
 
     // Start is called before the first frame update
     private void Start()
     {
         _rb = GetComponent<Rigidbody2D>();
     }
 
     // Update is called once per frame
     private void Update()
     {
         //_rb.velocity = Vector3.up * 40 * Time.deltaTime;
 
         transform.Translate(Vector3.up * _speed * Time.deltaTime);
 
         if (transform.position.y >= 5.53f)
         {
             if (transform.parent != null)
             {
                 Destroy(transform.parent.gameObject);
             }
             Destroy(this.gameObject);
         }
     }
 
   
 }

alt text

laser.gif (416.8 kB)
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