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Unity 2D Tilemap Blending Edge
I am trying to make a map editor for my game with Unity 2D TileMap and i need my maps look like this
so my idea is to create 2 tilemaps for both grass and snow where the snow tilemap has greater sorting order since the grass is supposed to be covered . but after i have no idea how to make the blending edge with the snow tilemap !
Please any idea ??
gamepic01.png
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