- Home /
Adding extending rig to Mecanim,Adding extension rig to Mecanim
For example,
There is ModelA, which is a humanoid with a tail, fully animated. Then, there is ModelB, which is a normal human, also animated.
By using Mecanim, I wanted to transfer B's body motion to A, while retaining A's tail motion. Is there anyway to achieve this?
Comment
Your answer
Follow this Question
Related Questions
Bone-based tail (tail bones pulled by body bone) 0 Answers
RectMask2D clips Text component incorrectly - Minimal Working Example linked 1 Answer
Mask Component on Gameobject with Text 2 Answers
How do I mask out part of canvas panel?,How can I mask out part of a canvas panel? 4 Answers
How can I create a series of objects that trail behind a player cube, and have collision detection? 0 Answers