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Querying points by distance, no physics (builtin feature)
There was a feature in Unity that allowed me to specify a list of point / spheres and then query a list of points within a radius. It probably used some octree or other spatial management inside, and it was not linked to physics / colliders in any way. I don't remember the name of the class and I can't find it, maybe it was removed. Does anybody know what I am talking about and can point me in the right direction?
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