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This question was closed Sep 25, 2015 at 04:05 PM by JoshWestCoast for the following reason:

Problem was due to outdated software version. Solved by removing plugin(s) and importing the updated version(s)

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Question by JoshWestCoast · Sep 28, 2015 at 06:41 AM · buildcrashsteamdllnotfoundexception

Steamworks.NET steam_api.dll not found

I've successfully implemented steamworks.net in the editor of Unity 5.1.1p3, and it runs and executes fine.

However after I made a build and and tried executing it, it simply closes immediately after opening. For a split second, if I run it via "Add Non_Steam Game" it will say I'm playing the game, but of course changes once the game crashes/closes.

The error it gives me - in the output_log.txt in the build directory - is;

 [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.
 System.DllNotFoundException: CSteamworks

which is the same error I had in the editor before I fixed it by manually added the steam_api.dll to the root directory.

I have tried the same, and placing the dll pretty much everywhere else. I'm at a loss and am unable to figure out the issue or cause of it not finding the dll. Any insight would be appreciated.

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avatar image spekkio · Mar 24, 2016 at 03:45 PM 0
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Did you ever find an answer to this? I'm getting a similar error on startup of my game via S$$anonymous$$m Distro that blocks all progression.

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