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Question by lullaharsh · Sep 01, 2012 at 06:46 AM · playerenemy

Attack within 0.61 meters?

I have an enemy-follow script. The script is here

 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 var myTransform : Transform; //current transform data of this enemy
 function Awake()
      {
      myTransform = transform;
      //cache transform data for easy access/preformance
      }
 
 function Start()
      {
      target = GameObject.FindWithTag("Player").transform;
      //target the player
      }
 
 function Update ()
     {
     //rotate to look at the player
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
 
     //move towards the player
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
      }

I want to AI the enemy such that if it is 0.61 meters from me , it will fire. How can I do that?

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avatar image Fattie · Sep 01, 2012 at 09:08 AM 1
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You must use $$anonymous$$ETERS and $$anonymous$$ILOGRA$$anonymous$$S in Unity3D.

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Answer by PProductions · Sep 01, 2012 at 01:54 PM

Simply add a Vector3.Distance check:

 function Update () {
     if(Vector3.Distance(transform.position, target.position) > 0.61) {
          //rotate to look at the player
          myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
          Quaternion.LookRotation(target.position - myTransform.position),rotationSpeed*Time.deltaTime);
 
          //move towards the player
          myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
    }
    else {
       //Attack Code Here
    }
 
 }
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