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Question by ConfinedDarkness · Sep 21, 2011 at 01:45 PM · playeraigundelaycannon

AI/Player gun firing issue

Ok so I have my player with a gun as a child of it. I have a cannon script attached to that gun, and same for an AI. I am using the exact same script for the AI and player, same values, everything. The delay is set to 0.5 on both and it is lowered by 1 * Time.deltaTime. The problem is, it takes longer until the player can fire, while the AI shoots faster then 0.5 seconds. Help?

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avatar image syclamoth · Sep 21, 2011 at 02:07 PM 0
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I'm afraid we need a bit more information here- this alone is not enough to help you!

avatar image ConfinedDarkness · Sep 21, 2011 at 02:47 PM 0
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Oh ok sorry. I can't upload the script itself now, but I'll explain how it works.

I have a controller script that holds three functions, $$anonymous$$ove (direction : Vector3), Look (direction : Vector3), and FireCannon (Name : String).

When you call the fire cannon function, it gets all the children of that object that has the cannon script (contains the variables Name : String, Delay : float, CurrentDelay : float, and Projectile : Transform) attached to it. If the name of the cannon is equal to the variable "Name" of the function, and the cannons currentDelay is less or equal to zero, it will Instantiate the Projectile of the cannon, and makes currentDelay be equal to Delay. In the cannon script, currentDelay is constantly being lowered by 1 * Time.deltaTime.

I have another script attached to my player that calls the fire cannon function when I click the mouse.

For the AI, I have a script attached to call the fire function when it is looking at the player.

I'll upload the full scripts in about 2 hours.

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