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Question by
MartinTV · Sep 16, 2020 at 12:04 AM ·
movementcharactercontrollercharacter movementslopelaunching
Make the CharacterController stop adjusting for slopes
As the name says basically.
So I have a pretty wicked CharacterController that handles sliding down slopes that are too big, and it works, but there is a problem caused when the player runs into certain colliders that makes it launch off of them. Its fun but not what I want.
I have come to the conclusion that it is a problem caused by the CharacterController adjusting the movement I am giving it to account for the upwards slope. Is there a way to tell the CharacterController to stop doing this? That would solve everything.
Thanks!
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