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Question by
cfghiiupe · Aug 26, 2020 at 02:20 PM ·
problem during runtime
Does Shader Graph UV have a default resolution?
I Made a vine mesh with a UV from left to right and use vector1 to add alpha along UV and mesh
but it's can't work on whole mesh
I still can change tiling to let it work on whole mesh but that's will be complicated
does it because UV node have a default range or resolution of picture?
the red area is changing area and yellow is The Whole Mesh Shape
asdsadsaf.jpg
(24.3 kB)
sadsadsccc.jpg
(11.4 kB)
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