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Question by Dragonic TV · Jan 12, 2016 at 08:18 AM · camerashadowproblem during runtime

Circle that cut shadows(What is that?)

Hello, i have a problem in my game... When im in play mode i can see a circle that cuts shadows. Any idea on what could it be? Thanks for the help! alt text

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Answer by mikelortega · Jan 12, 2016 at 08:21 AM

It's probably your Shadow Cascade Split configuration in Quality Settings.

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avatar image Ignacii · Aug 06, 2017 at 01:03 PM 0
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Hello! Yes, but what is solution to remove those?

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Answer by Bentlman1981 · Apr 18, 2018 at 12:44 PM

I know this is old but for future visitors you slide the black bar between the splits. Make cascade 0 bigger.

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Answer by LamestarGames · Apr 10, 2020 at 07:00 AM

Changing the Shadow Cascades to "Two Cascades" from "Four Cascades" fixed the issue for me, but ruined the look of the shadows I was going for. I ended up keeping "Four Cascades" and just increased the "Shadow Distance" from '200' to '1000'.

This fixed the same circle shadow issue I was having in my game. Using Unity 2019.3.7f1 on a MacBook Pro (15-inch, 2019)

Edit > Project Settings > Quality > [Shadows] > Shadow Distance > 1000

Not a magic value, just a much larger value than 200. I came to it by increasing the original value until I didn't notice the circle artifact anymore.

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avatar image SomeHumbleOnion · Mar 10, 2021 at 08:16 PM 0
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Thank you so much! I was having this issue and your solution worked for me :) Although I have no clue if increasing the shadow distance from 200 to 1000 will impact performance greatly.

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