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Question by
sinnombre124 · Apr 06, 2016 at 05:15 AM ·
rigidbody2d
Can you enable momentum/inertia without having collisions with rigidbodies?
I'm making a 2-d space fighter game. I would love to use rigidbody2d, so my ships can thrust using forces and maintain momentum, but I don't want them colliding. The isKinematic option disables collisions, but also disables rigidbody2d.AddForce. Is there a way I can have one without the other?
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