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Question by zacaj · May 13, 2014 at 02:25 PM · physicshingejointspring

pinball flipper using Hinge spring not strong enough

I'm trying to make a pinball game. I modeled a flipper with mass 1 and gave it a vertical hinge joint, then attached a script to set the sprint target to a different angle when I press a key, and it works, moving to that position when I press it and then returning when I release, however when I added a ball (mass 0.08) rolling down the table at it, when I hit the ball with the flipper it barely goes anywhere, even when I set the spring strength to stupidly large values like 1e+20, and in fact any number greater than 1e+7 doesn't seem to have any visible affect.

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Answer by nkirkus · Jul 29, 2017 at 02:31 AM

increase the mass of the flipper?

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Answer by Raf2018 · Jul 29, 2017 at 04:47 AM

What if you make the ball and flipper bouncy? You can also eliminate drag.

See the video to see how to make it bouncy.

https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-breakout-game?playlist=41639 @zacaj

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Answer by a161803398874 · Jul 29, 2017 at 05:24 AM

@zacaj You can make it a bouncy material to give it a better push on the ball! but you can also try it other ways... add more mass to flipper for example try usin in the script a simple "transform.rotation" to the flipper im guessing it will work fine without a rigidbody but if you add it make shure the mass is considerable because of momentum conservation mass1*Velocity1=mass2*velocity2.

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