Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by juliano7s · Mar 27, 2015 at 05:10 PM · androidmanifestlaunch

How to change android app launchMode?

Hi, I added two android plugins to my app on Unity: the google play services and the google admob plugin. They created the android manifest file and after that, when I click the app icon it restarts the app completely.

I know I need to change the launchMode. The problem is that I don't know which activity need to be changed. I tried adding launchMode="singleInstance" to all UnityPlayer activities on the manifest, but it still restarts.

Here's the manifest: http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" package="com.example.admobtest" android:versionName="1.0" android:versionCode="1">

     <!-- Google Mobile Ads Permissions -->
     <uses-permission android:name="android.permission.INTERNET" />
     <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
     
     <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
         
         <!-- meta-data tag for Google Play services -->
         <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
         
         <activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:launchMode="singleInstance" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
             <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
             <intent-filter>
                 <action android:name="android.intent.action.MAIN" />
                 <category android:name="android.intent.category.LAUNCHER" />
             </intent-filter>
         </activity>
         
         <activity android:name="com.unity3d.player.UnityPlayerActivity" android:launchMode="singleInstance" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
         </activity>
         
         <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
             <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
             <meta-data android:name="android.app.lib_name" android:value="unity" />
         </activity>
         
         <activity android:name="com.unity3d.player.VideoPlayer" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
         </activity>
         
         <!-- Google Mobile Ads Activity -->
         <activity android:name="com.google.android.gms.ads.AdActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
         </activity>
     </application>
     
     <uses-feature android:glEsVersion="0x00020000" />
     <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
 </manifest>
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by juliano7s · Mar 27, 2015 at 09:44 PM

The fix is on this question: http://answers.unity3d.com/questions/703495/android-app-keeps-restarting-after-resume.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image theblitz · Apr 18, 2017 at 09:04 AM 0
Share

This answer is not connected in any way to my question.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

UnityPlayerActivity vs. UnityPlayerNativeActivity 0 Answers

Player Settings and AndroidManifest Android 1 Answer

[SOLVED] Android app keeps restarting after resume 1 Answer

Facebook SDK 7.2.2 does not work with Unity 5.3.0f4 0 Answers

Unity 2d game Does NOT work with these devices: Samsung Galaxy Grand - Galaxy j1 - Galaxy Grand prime 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges