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Question by U-mm · Aug 20, 2020 at 08:45 AM · toggle buttongroup

How to select one of two Toggle in Toggle Group and receive the value

Premises/what you want to achieve

What I want to achieve is Toggle, A and B in Canvas. If you have selected A, you want to receive the value that you have selected A B is the opposite.

Problem occurring/Error message

I will paste the code below

Applicable source code

The following Managers are attached to the GameManager object, and each serialized object is attached there.

 using System.Linq;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 
 public class TitleManager: MonoBehaviour
 {
     [SerializeField] private Animator m_HumanAnimator = null;
     [SerializeField] private Animator m_CatAnimator = null;
     [SerializeField] private Toggle m_ToggleAvater = null;
     [SerializeField] private ToggleGroup m_ToggleAvaterGroup = null;
 
     /* MainMenu */
     private void Start()
     {
         m_HumanAnimator = GetComponent<Animator>();
         m_CatAnimator = GetComponent<Animator>();
         m_ToggleAvater = GetComponent<Toggle>();
         m_ToggleAvaterGroup = GetComponent<ToggleGroup>();
     }
 
 
     public void SelectPlayer()
     {
         if (m_ToggleAvaterGroup.AnyTogglesOn())
         {
             // Get which player is currently selected
             m_ToggleAvater = m_ToggleAvaterGroup.ActiveToggles().FirstOrDefault();
             Debug.Log(m_ToggleAvater.name);
 
         }
 
 
         if (m_ToggleAvater.name == "Human")
         {
             m_HumanAnimator.SetTrigger("Happy");
             GameDataManager.instance.playerTypeID = 0;
             Invoke("NextScene", 2);
         }
         else if (m_ToggleAvater.name == "Cat")
         {
             m_CatAnimator.SetTrigger("Happy");
             GameDataManager.instance.playerTypeID = 1;
             Invoke("NextScene", 2);
         }
     }
 
     void NextScene()
     {
         SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 1);
     }
 }

I haven't been able to confirm in debug what value the above m_ToggleAvater.name contains. As a result, this transitions to the next scene, and the values ​​such as toggles set in this scene are carried over to the next scene.

I want you to become Actually this is not the case and the toggle is not working, so the function in SelectPlayer() is not running. In addition, this script is I have a button in my UI and I'm calling SelectPlayer() with Onclick() there.

It may be a little wrong in using Onclick, so I would appreciate it if you could let me know.

Supplementary information (FW/tool ​​version, etc.)

Unity 2019.4.3f1

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