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Question by ChompIV · May 28, 2020 at 08:16 AM · uiplayerprefstogglevaluestoggle button

How do I save the state of a toggle button?

My code works, currently I'm working on the audio and this script makes it all work smoothly other then the fact that if I leave the scene and come back (audio still working fine) and go back to the place where the toggle is, the toggle with be true, even if it should be false (aka the music is off)(And the music is not playing, and to turn it on I have to uncheck the toggle (again giving the value to off, and then turning it back to on again); this will make sense after seeing the code (the MusicBool function runs on value change of the toggle):

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MusicScriptFinally : MonoBehaviour
 {
     public GameObject Music;
     
 
     public void Start()
     {
         CheckMusic();
     }
 
     public void CheckMusic()
     {
         if (PlayerPrefs.HasKey("MusicOn"))
         {
             if (PlayerPrefs.GetInt("MusicOn") > 0)
             {
                 Music.SetActive(true);
 
             }
             else
             {
                 Music.SetActive(false);
             }
         }
         else
         {
             PlayerPrefs.SetInt("MusicOn", 1);
             Music.SetActive(true);
         }
     }
 
     public void MusicBool(bool value)
     {
         if (value == true)
         {
             PlayerPrefs.SetInt("MusicOn", 1);
         }
         else
         {
             PlayerPrefs.SetInt("MusicOn", 0);
         }
         CheckMusic();
     }
 }

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avatar image Anastazix · May 28, 2020 at 07:49 AM 0
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It still doesn't work for me. I just can't believe i'm stuck on this simple thing since many hours now. I'm looking all over the internet and i can't find anyone with the solution, its amazing. Can Someone Post the RIGHT sollution in only 1 post, once and for all please ?

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Best Answer

Answer by ChompIV · Jun 08, 2018 at 09:35 PM

Solved it by adding the code in between the 2 "//"

   public GameObject Music;
     //
     public Toggle MusicToggle;
     //
     public void Start()
     {
         CheckMusic(); //
         bool MusicBool = (PlayerPrefs.GetInt("MusicOn") == 1) ? true : false;
         MusicToggle.isOn = MusicBool;
         //
     }
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avatar image SteenPetersen · May 28, 2020 at 08:19 AM 0
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Not relevant/off-topic - Impossible that this is the solution. It is an answer to the user's own question so it must have been resolved in some other way. It came to my attention because some other user was being confused by the answer and it should probably, therefore, be removed from unity answers.

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