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Question by CosMan · Jun 16, 2020 at 03:48 PM · graphicsscreenrendererblack

URP Template Project shows black screen

Hi! I created a new Project using the Universal render Pipeline, but i get a black screen in the Game Window and also objects in Scene view are invisible, i guess they are not properly rendered. i am using an old pc with an Nvidia GeForce GTS 250 graphics card and 8Gb Ram , so maybe my pc is the problem? i also noticed that i get the black screen in some other standalone unity games , i hear the music and can see the UI but the rest are black. The Build in Renderer by the way works fine!

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avatar image AceFrahm · Sep 07, 2020 at 03:41 AM 0
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@Cos$$anonymous$$an

I had the same problem with a GE Force 210. Here's what solved it for me:

This was the clue to the fix
[https://www.reddit.com/r/Unity3D/comments/eoipax/all_materials_turned_invisible_when_updating_to/]

It seems that I had to use the Unity package manager to update the Universal Render pipeline, and let Unity update materials in the project when that was done. Then the solution would build & run again.

You might find that if a simple update to the version of URP that's in your package manager isn't enough, you might need to remove the existing URP package from your project's package manager, and reinstall it. You would need to add URP back to your Edit--->>>Project Settings---->>>"Graphics"-category--->>>"Scriptable Render Pipeline Settings". And once you do that, you might need to add a URP Forward Renderer to that Universal Render Pipeline Asset in the Inspector window--->>>"General"--->>>"Renderer List". [https://www.reddit.com/r/Unity3D/comments/eoipax/all_materials_turned_invisible_when_updating_to/]

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Answer by AceFrahm · Sep 07, 2020 at 03:39 AM

It took me like 3 days to figure it out just now, after deleting a bunch of stuff on my win10 box after a malware outbreak.

@CosMan

I had the same problem with a GE Force 210. Here's what solved it for me:

This was the clue to the fix
[https://www.reddit.com/r/Unity3D/comments/eoipax/all_materials_turned_invisible_when_updating_to/]

It seems that I had to use the Unity package manager to update the Universal Render pipeline, and let Unity update materials in the project when that was done. Then the solution would build & run again.

You might find that if a simple update to the version of URP that's in your package manager isn't enough, you might need to remove the existing URP package from your project's package manager, and reinstall it. You would need to add URP back to your Edit--->>>Project Settings---->>>"Graphics"-category--->>>"Scriptable Render Pipeline Settings". And once you do that, you might need to add a URP Forward Renderer to that Universal Render Pipeline Asset in the Inspector window--->>>"General"--->>>"Renderer List". [https://www.reddit.com/r/Unity3D/comments/eoipax/all_materials_turned_invisible_when_updating_to/]

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Answer by Frolky · Oct 17, 2020 at 09:24 AM

Same issue on Unity 2019.4.12f1 and URP 7.3.1. Solved by updating the URP to 7.5.1.

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