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Question by Xawkay · Aug 05, 2018 at 10:23 PM · shadermaterialblack

Metal materials goes black after any changes to metallic (HDRP/lit)

Hello!

Does anybody have this issue? When I change metallic on any material that is metal skin it's turns black and broke the material in project. Is this an issue in HDRP/lit shader? Or do I have some wrong settings in the scene?

Unity 2018.2.2f1 HDRP 3.0.0 (HDRP 2.0.8 have the same issue)

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avatar image Craimasjien · Mar 28, 2019 at 03:58 PM 0
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I'm also having this issue. When I work in the editor and create a simple new HDRP shader with just a colour setting and apply it to a material it works fine. I then apply it to a mesh and press Play and the material instantly turns black.

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Answer by fis7157 · Mar 01, 2019 at 02:32 AM

i'm having the same problem i think im going to uninstall unity and re install the new versi9on

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Answer by daniellye · Nov 09, 2020 at 10:01 AM

Metallic objects absorb all refracted light; with all their colors and appearances coming from reflected light only. The material being black is a result of it lacking information to have a reflective surface.

Therefore, all metallic PBR materials require reflection probes in order to have a physically accurate appearance.

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