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Question by rayith · Aug 21, 2021 at 08:13 PM · animationanimator controllerdamage

animation play the first time and then does not play again

2 animations I have set hit and death (the hit reacts once and never again, death doesn't play

hit - react to ray cast, loss health ,enemy animation as hit

death - react to ray cast, health = 0, enemy animation collapses, holds 5 secs, object destroyed

any suggestion alt text

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEditor.Animations;
 
 public class Target : MonoBehaviour
 {
     public Animator controller;
     public float health = 50f;
     public GameObject Doll;
 
     public void TakeDamage (float amount)
     {
         health -= amount;
         controller.SetBool("hit", true);
 
         if (health <= 0f)
         {
             controller.SetBool("death", true);
             Die();
         }
     }
 
      void Die()
     {
         Doll.SetActive(false);
     }
 }


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avatar image paparazi666 · Aug 22, 2021 at 03:48 PM 0
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After hit you return to idle? Also maybe better use trigger for hit.

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