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Question by Tntman93 · Aug 09, 2021 at 04:44 PM · 2dvariabledamagehealth

Health variable not changing

I've seen a million people ask this but i still haven't found a fix.
So, since i'm really new to Unity and C# in general, i wanted to try to make a simple health and damage system, but it doesn't work because my health variable refuses to change.
On my player i have attached two scripts, HealthBehaviour and PlayerController. In my player controller, i have movement and also a test key for damaging the player:
https://pastebin.com/tE8nWM7t
And this is my health system:
https://pastebin.com/7Z1U1BX4

I've already tried multiple things.
In the example above (first thing i tried), i had the variable as public and changed it in the inspector.
Second attempt, i changed it to:
[System.NonSerialized] public int health = 20;
And it still didn't change upon damage.

What am i doing wrong? Thanks!

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Best Answer

Answer by kensct · Aug 09, 2021 at 09:56 PM

  var health = rb.gameObject.GetComponent<HealthBehaviour>().health;
  health = health - damage;

Needs to be

  var healthBehaviour = rb.gameObject.GetComponent<HealthBehaviour>();
  healthBehaviour.health -= damage;

The reason this was not working is because .heath is an int which is a struct not a class. This means you don't have a reference to heath instead you have a copy so you are only changing a copy.

If instead you get the HealthBehaviour as this is a class you get the reference to that class and can change values on it.

Also I recommend not using var and instead using the class name as var makes it harder to read, but this is personal preference.

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avatar image Tntman93 · Aug 10, 2021 at 01:37 AM 0
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Oh, great, thank you!

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