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Question by lgmcben · Mar 10, 2012 at 04:19 PM · androidcrashexitlogonexus

[Unity Android]Game crashes(exit to home screen) just after the "Powered by Unity" splash screen.

It happen only on my Nexus S. The game runs fine on slower device like Motorola Milestone.

I tried creating new scene with only 1 sphere object but still crashes(exit to home screen) just after the "Powered by Unity" splash screen.

I'd love to provide more info. But anyone already know a quick fix for this? I mean, only 1 sphere object in the scene and it still crashes... Obviously it's not about the plugins I'm using. (Playmaker + NGUI + 2D Toolkit)

Thanks in advance!

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avatar image kennchoo · Apr 17, 2012 at 07:00 AM 0
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Same problem here with my unity 3.5.1f2 on my windows vista 64-bit.

Unity 3.5.1f2's build from Windows Vista 32-bit is fine though.

Unity 3.4.2f3's build from Windows Vista 64-bit is fine too.

I wouldn't want to recreate every in 3.4.2f3, please help!

Android phone used: LG P990.

avatar image kongkana · May 15, 2012 at 02:20 AM 0
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I got the same problem. $$anonymous$$y environment: Windows 7 x64 unity 3.5.0f5 Samsung galaxy y GT-S5360 also exit to home screen on android emulator

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Answer by Dariyo · May 24, 2012 at 11:56 AM

I ran into that problem while integrating Unity with Eclipse, and thought i share my solution if somebody has the same issue. (I post it here because i stumbled over this thread first while looking for an solution)

When setting the default orientation to e.g "Landscape Right" in Unity, make sure that you also change it in the AndroidManifest.xml inside the Eclipse project to landscape. Otherwise it closes instantly after the splash screen without an error.

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Answer by kennchoo · May 15, 2012 at 08:44 AM

I managed to solve this problem later on.

  1. Uninstall your unity3D.

  2. Install the latest version of unity3D.

Please note that you must not just reinstall unity3D without the uninstalling step.

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avatar image kongkana · May 16, 2012 at 04:12 AM 0
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I'm currently using Unity 3.4.0f5 which works fine. Thanks anyway. I'll try the latest version. :D

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Answer by Lim taeyun · Dec 28, 2015 at 09:31 AM

In my case, All sprites i used in path:Resource/.. Hisable "Generate Mip Maps" checkbox.

Then it worked very well... hope to help!

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