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Question by vitokvachadze_unity · May 24, 2021 at 12:09 PM · collisiontriggerinput.touch

Detecting a mouse click While in a Trigger

Why does the following code not working? (weird, sometimes it works sometimes not )

I want to move player by touching on the screen and change the color of gameObject when detect trigger and release mouse click.

"Drag and move" script works correctly I just add following code and sometimes it works sometimes not

   private void OnTriggerStay2D(Collider2D colider)
   {
     
     if (Input.GetMouseButtonUp(0) & colider != null)
     {
       colider.gameObject.GetComponent<SpriteRenderer>().material.color = Color.blue;
 
     }
 
   }


There is a full script :

 private Camera _cam;
   private Vector3 _daragOfset;
   [SerializeField] private float _speed = 4.55f;
   private bool isEntered = false;
 
   void Update()
   {
     if (Input.GetMouseButtonDown(0))
     {
       _daragOfset = transform.position - GetMousePos();
     }
   }
 
   private void OnTriggerStay2D(Collider2D colider)
   {
     if (Input.GetMouseButtonUp(0) & colider != null)
     {
       colider.gameObject.GetComponent<SpriteRenderer>().material.color = Color.blue;
     }
   }
 
   void Awake()
   {
     _cam = Camera.main;
   }
 
   void OnMouseDrag()
   {
     transform.position = Vector3.MoveTowards(transform.position, GetMousePos() + _daragOfset,_speed * Time.deltaTime);
   }
 
   Vector3 GetMousePos()
   {
     var mousePos = _cam.ScreenToWorldPoint(Input.mousePosition);
     mousePos.z = 0;
     return mousePos;
   }

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