Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by mikeywill21 · Mar 28, 2020 at 02:20 AM · input.touch

help rotating and moving for mobile

i move with joystick on left side of the screen using IDragHandler, IPointerUpHandle functions and rotate on the right side of the screen using input.touches. The rotation and movement work okay but if the touch is stationary the player starts jittering around or if i try rotate too quickly the player jitters around. Im storing the rotation touch in a list and using it (hoping atleast thats whats going on), any help please?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by mikeywill21 · Mar 28, 2020 at 02:54 AM

It's the standard joystick that provides input based on direction but this is my input touch script, I am trying to preform an orbiting rotation:

Public class TouchLocation { Public int touchID; Public TouchLocation(int _NewTouchID){ touchID = _NewTouchID; } }

List TouchStorage = new List; Private float rotationPitch = 0.0f; Private float rotationYaw = 0.0f; Private Touch RightTouch; Private Vector2 LastTouchPosition Image RotationImage_Image

Void Update() { PlayerRotation(); }

Void PlayerRotation() { If(Input.touchCount > 0) { for(int I = 0; I < Input.touchCount; I++) { If(RectTransformUtility.RectangleContainsScreenPoint( RotationImage_Image.rectTransform, Input.GetTouch(I).position, null) { Touch CurrentTouch = Input.GetTouch(I); If(CurrentTouch.phase == Touch phase.Began) { TouchStorage.Add(new TouchLocation(CurrentTouch.fingerId); LastTouchPosition = CurrentTouchPosition; } else if ( CurrentTouch.phase == Touch phase.Moved) { TouchLocation ThisTouch = TouchStorage.Find(TouchLocation => TouchLocation.touchId == CurrentTouch.fingerId); Vector3 Offset = Input.GetTouch(ThisTouch.touchId).deltaposition - LastTouchPosition; LastTouchPosition = Input.GetTouch(ThisTouch.touchId).position; RotatePlayer(Offset.x, Offset.y, ExternalControl.Sensitivity.x); } else if (CurrentTouch.phase == TouchPhase.Stationary) { LastTouchPosition = CurrentTouch.position; } else if(CurrentTouch.phase == TouchPhase.Ended) { TouchLocation ThisTouch= TouchStorage.Find(TouchLocation => TouchLocation.touchID == CurrentTouch.fingerId); TouchStorage.RemoveAt(TouchStorage.IndexOf(ThisTouch); LastTouchPosition = new Vector2(); } } } } }

Void RotatePlayer(float xaxis, float yaxis, float rotationSpeed) { Float rotX = xaxis rotationSpeed Mathf.Deg2Rad; Float rotY = yaxis rotationSpeed Mathf.Deg2Rad; Transform.Rotate(Vector3.up, rots); }

Excuse anny misspelling I wrote this answer from my phone :(.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

198 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

play a sound like in a piano when touching a collider2D 1 Answer

Why my input both mouse and touch can't detected? 0 Answers

TouchPhase.Began hold problem 0 Answers

input issues 0 Answers

Can anybody help me with a smooth touch control? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges