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Question by KasaiNeko42 · Apr 15, 2017 at 06:25 AM · 2dtechnical

Disappearing player?

Hi guys, I'm a game dev who's trying to learn Unity. I'm porting my first ever complete Scratch game into unity, and I encountered a little problem.

I'm trying to make the bow aim towards the mouse pointer. I tried doing this:

     transform.LookAt (Input.mousePosition);

...but the bow disappears when I hit play.

I am almost certain I did something wrong, but what did I do wrong?

If it helps:

  1. This is a 2D project

  2. I'm attempting to recreate the "point towards mouse-pointer" block in Scratch.

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avatar image KasaiNeko42 · Apr 15, 2017 at 06:37 AM 0
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EDIT: So I went into 3D mode and discovered that my bow was tilted along some axis that is not the Z axis, meaning that the mouse pointer and the bow did not have the same Z value. Is this the issue?

avatar image KasaiNeko42 · Apr 18, 2017 at 10:21 AM 0
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I edited the code and now it goes:

     Touch touch = Input.GetTouch(0);
     transform.LookAt (touch.position);

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