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Question by Sandler · Nov 18, 2015 at 01:38 AM · 2dscreencollider2d

2D Collider out of screen

Hi all, i´d like to know how unity handles objects which are out of the players camera/screen. Do i have to check and disable them all or does unity this for me?

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Answer by OncaLupe · Nov 18, 2015 at 06:20 AM

Try these:

http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnBecameVisible.html http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnBecameInvisible.html

Note; it says at the bottom that the Scene View will also trigger these, so when testing these in the Editor make sure the Scene View is not pointing at anything.

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Answer by NinjaISV · Nov 18, 2015 at 02:00 AM

Unity does not check this by default. You must do this manually through a class.

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