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Retrieve ip of local network interface bound to a NetworkConnection when I have multiple network interfaces
Hi All, The title is mostly self-explanatory. I have a LAN game where the Server has two network interfaces. I'm using NetworkServer / NetworkClient. At some point, I want to kick users that are connected through interface A (and reject any incoming connections through this interface), and keep users that are connected through interface B.
Is there any high-level way to achieve this, or I have to go Transport level and have two separate hostIds, each one associated to an IP?
Retrieving the local interface IP address bound to a connectionId would be great!
Thanks in advance!
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