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Question by Tim-A · Jan 03, 2013 at 10:16 PM · flash

Random.Range Rotate

I have a muzzle flash script, and I want to have it rotate a random number on the x axis. So its a different rotation on the x axis every time. Kinda like this.

 var muzzleFlash : Transform;
 var shootPointOne : Transform;
 function Update() {
     if(Input.GetButton("Fire1"))
         Instantiate (muzzleFlash, shootPointOne.position, transform.rotation on the x by random.Range(-10, 10));
  }
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Answer by $$anonymous$$ · Jan 03, 2013 at 10:54 PM

Not sure if the original value of transform.rotation is important for you here, but if it is, I'd go like this:

 Instantiate (muzzleFlash, shootPointOne.position, 
 transform.rotation * Quaternion.Euler(random.Range(-10,10),0,0));

As stated in the docs, QuaternionA * QuaternionB results in a rotation that is first rotated by A, and then by B, so in this case transform.rotation will have its effect here correctly, and itself will be rotated by the random value on x.

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Answer by McCerdo · Sep 08, 2014 at 10:47 AM

U just have to use this:

Instantiate (muzzleFlash, shootPointOne.position, Random.Rotation);

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avatar image Trys10Studios · Apr 13, 2016 at 07:25 AM 0
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This works perfectly.

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