Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Persona · May 03, 2010 at 03:41 PM · colorenemyprojectilehitflash

Make enemy Flash when Hit

I'm looking for code that will make an enemy unit flash when hit for a secind and then return it to it's normal color.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by noradninja · Oct 26, 2010 at 12:20 AM

 var colors = new Color[2];
 
 function OnCollisionEnter() {
 renderer.material.color = colors[0];
 yield WaitForSeconds(.5);
 renderer.material.color = colors[1];
 }

Drop this on your object. You will be able to define the color it flashes (color 0) and the non flashing color (color 1) in the Editor with the standard color picker. Make sure color 1 and your material color are the same, or it will look wrong.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Persona · Nov 02, 2010 at 01:47 AM 0
Share

Thanks. Thanks alot.

avatar image CazicThule · Jan 07, 2013 at 05:10 PM 0
Share

Note: This doesn't work if the shader does not have a colour parameter (ie mobile diffuse)

avatar image
2

Answer by dhendrix · May 03, 2010 at 03:45 PM

Something like this?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Persona · May 05, 2010 at 03:33 AM

I attempted that but for some reason the code didn't work. In addition that code works on the assumption that collideColor variable has been set up, but seeing as that's not included, I can't imitate it.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Random Indie · May 05, 2010 at 07:59 AM 0
Share

Ins$$anonymous$$d of making a new answer to respond to a given answer you should use comments :)

Did you check the documentation? http://unity3d.com/support/documentation/

Here's what you're looking for I think. http://unity3d.com/support/documentation/ScriptReference/Renderer-material.html http://unity3d.com/support/documentation/ScriptReference/Renderer.html

avatar image Persona · May 11, 2010 at 12:55 AM 0
Share

Sorry, still adapting to this. I tried applying it but still nothing.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

find the exact point on which a projectile will hit enemy 3 Answers

Making a model flash a certain color when shot 3 Answers

Accessing Other Scripts Without Using Static Variables 1 Answer

How can I load a scene when the enemy hits the player? 5 Answers

Blood on weapon. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges