Best way to make blinking light
Hello!!!
I know how to make a point light fliker/blink. What I am asking is the best way in terms of rendering. I mean should I use the enable bool, or the range/intensity float? Which one is easiest for unity to render?
Also by fast I mean really fast, I am using this light as the muzzle flash of a gun. If you know a better way to make this flashing feel free to tell me!
Thanks in advance!! :)
Answer by ComradeVanti · Mar 19, 2016 at 02:07 PM
Im pretty sure a plain boolean would do a rescource-friendly job but it might not look as good as a intensity-changer.
If you want to change the intensity smoothly try something like this:
 using UnityEngine;
 using System.Collections;
 
 public class Flash : MonoBehaviour
 {
 
     public float totalSeconds;     // The total of seconds the flash wil last
     public float maxIntensity;     // The maximum intensity the flash will reach
     public Light myLight;        // Your light
 
     public IEnumerator flashNow ()
     {
         float waitTime = totalSeconds / 2;                        
         // Get half of the seconds (One half to get brighter and one to get darker)
         while (myLight.intensity < maxIntensity) {
             myLight.intensity += Time.deltaTime / waitTime;        // Increase intensity
             yield return null;
         }
         while (myLight.intensity > 0) {
             myLight.intensity -= Time.deltaTime / waitTime;        //Decrease intensity
             yield return null;
         }
         yield return null;
     }
 }
 
As you can see this method is a CoRoutine. If you are not familiar with them check this link: http://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html
Good luck! :)
Thank you very much and especially for expanding your answer with your script! I used a timer, that I used for the guns fire rate, with a Lerp function to change the intecity.
Answer by briandcruz67 · Mar 16, 2017 at 03:33 AM
Hi Brullix3000
How can i get this script to work with a strip of lights in an array so each light comes on then goes off one bt one down the array.. like a Christmas lights sequencer with color variations
Regards Brian
Your answer
 
 
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koobas.hobune.stream 
                       
                
                       
			     
			 
                