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Question by fiddler38 · Mar 14, 2015 at 05:18 PM · command-line

Build command line doesn't work

On MacOS I'd like to build the web player from a script. I tried with the following command (executed from my project's directory):

 /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -projectPath . -buildWebPlayer ./web -quit

But nothing happens: the command terminates with no output and my web folder is still empty.

Any idea?

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Answer by Henrik Poulsen · Mar 14, 2015 at 07:12 PM

Try setting -projectPath to the full path of your project and not just ".". It works for me when I set the full path.

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avatar image fiddler38 · Mar 15, 2015 at 09:30 AM 0
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I still get the same result (i.e nothing happens).

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Answer by Carocrazy132 · Feb 15, 2020 at 12:09 AM

I have the same experience, this utility doesn't seem to work for me at all.

I'm currently working with

"C:\Program Files\Unity\Hub\Editor\2018.2.15f1\Editor\Unity.exe" -batchmode -nographics -logFile "C:/buildlog.txt" -projectPath "C:\Users\myusername\Documents\GitHub\projectpath" -executeMethod MyBuildPipeline.BuildCMD()

with no luck, no matter what I do unity runs for a second and then silent crashes

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Answer by lone09 · Feb 16, 2020 at 10:39 AM

This is showing the flags, and script functionality, needed to run an automated build on OSX. Hope this helps! Did you look at this line: Mac OS: /Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -executeMethod MyEditorScript.MyMethod

https://docs.unity3d.com/Documentation/Manual/CommandLineArguments.html

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