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Question by TheMostGeneralUnifier · Apr 18 at 03:43 PM · webgllinuxcommand-line

No builtin shaders in Linux command line WebGL build

I'm trying to build a WebGL project on a Linux VM. The build is successful and the project otherwise works, but none of the builtin shaders seem to work, not even the error shader. So anything with a builtin shader does not appear in the scene at all and the console is full of errors like this:
"The resource Internal-ErrorShader.shader could not be loaded from the resource file!"
Objects from the Asset Store, which have their own shaders, show up ok.
The problem also appears with a freshly create new project with only a cube added to the scene.

The same project works ok if built in Windows command-line.

The build log doesn't appear to contain any errors.

My command line is

 Unity
 -batchmode
 -nographics
 -logfile
 -projectPath
 testproject
 -executeMethod
 MyBuilder.WebGLBuilder.build
 -quit

The WebGLBuilder.cs contains

 using UnityEditor;

 namespace MyBuilder
 {
     public class WebGLBuilder
     {
         [MenuItem("Build/Build MyWebGL")]
         public static void build()
         {
             string[] scenes = { "Assets/Scenes/GameScene.unity" };
             BuildPipeline.BuildPlayer(scenes, "Build", BuildTarget.WebGL, BuildOptions.None);
         }
     }
 }

I'm using Unity 2021.3.0f1.

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