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UnityEngine.Videoplayer not rendering video on IOS Devices
I am using unity's video player to render a video in the scene,
I spawn the video in the scene dynamically, (Render Mode: Camera Far Plane)
Let it play on awake
And Assign its texture on to a raw image in the canvas (So, it plays on the raw image).
It works great on Android Devices and renders perfectly, but for some reason, it does not work on IOS Devices. The Video Does play (I can hear the audio), but it does not render in scene for some reason. I have no clue what possibly can be the reason for this? I suspected Render Texture to be the issue but I tested it individually by rendering a camera onto it and it worked fine when I tested it on IOS. So, That narrow's down to VIdeoPlayer being the culprit only.
Can Anyone please help me figure out what the issue could be?
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