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Question by bamial_grehk · Jun 13, 2020 at 02:45 PM · editorcommand-line

using Unity without the editor

I am working on a medium sized project, and the iteration time is, well, not spectacular. This is not only due to compilation (which I optimized as much as I could) or reloading time (optimized this too), but also because of the low grade tooling that the editor offers. We have runtime editing capabilities for pretty much everything including levels and assets so the editor is pretty much pointless other than perhaps changing some setting here and there so was wondering if it is feasible to build Unity editor builds and start them from the command line.

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avatar image nt314p · Jun 14, 2020 at 12:48 AM 0
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What kind of times are you getting?

avatar image bamial_grehk nt314p · Jun 14, 2020 at 11:01 AM 0
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Compilation is really fast, less than one second. As for reloading, after restarting unity and reimporting assets assembly reloads take around 5 seconds reload times, towards the end of the day it goes up to around 10.

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Answer by SunnyChow · Jun 15, 2020 at 08:23 AM

https://docs.unity3d.com/Manual/CommandLineArguments.html

i haven't tried it. but it seem possible to build app through command lines. You can also take a look on jenkins which may help you automaizing and managing builds

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