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Question by kreghek · Sep 17, 2019 at 07:38 AM · command-linecontinuous-integration

Unity 2019.2.2f1 Commandline not generate build files - folder is empty

I will try to use CircleCI as the build server. Image: gableroux/unity3d:2019.2.2f1.

Command to make game:

   /opt/Unity/Editor/Unity \
       -projectPath ./Zilon.Client \
       -buildWindows64Player ./ClientBuild/LAST.exe \
       -batchmode \
       -logFile ./ClientBuild/build.log \
       -nographics \
       -quit

In result there are no any build files.

I tried empty project.

 /opt/Unity/Editor/Unity \
   -projectPath "./Empty/New Unity Project" \
   -buildWindows64Player ./ClientBuild/Empty.exe \
   -batchmode \
   -logFile ./ClientBuild/build.log \
   -nographics \
   -quit

This have same result - empty build folder. Exit code 0. Logs ends with

 Exiting batchmode successfully now!

I tried to build the project through the command line on the local machine, and it successfully generates build files (Windows 10).

My config.yml:
https://github.com/kreghek/Zilon_Roguelike/blob/feature-circle-ci/.circleci/config.yml.

And CircleCi Log:
https://circleci.com/gh/kreghek/Zilon_Roguelike/210

Similar question https://gitlab.com/gableroux/unity3d/issues/49

What could be the problem? What am I doing wrong? Has anyone come across anything like this?

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Answer by kreghek · Sep 17, 2019 at 08:33 AM

I checked the assembly of an empty project for gableroux/unity3d:2018.4.8f1. As a result, there is also an empty assembly folder.

https://circleci.com/gh/kreghek/Zilon_Roguelike/213

It looks like the commandline is being used incorrectly. Or something like that.

Here is the script I'm using

 BUILD_PATH=./ClientBuild
 
 mkdir -p $BUILD_PATH
 
 /opt/Unity/Editor/Unity \
   -projectPath "./Empty/New Unity Project" \
   -buildWindows64Player $BUILD_PATH/LAST.exe \
   -batchmode \
   -logFile /dev/stdout \
   -nographics \
   -quit
   
 UNITY_EXIT_CODE=$?
 
 if [ $UNITY_EXIT_CODE -eq 0 ]; then
   echo "Run succeeded, no failures occurred";
 elif [ $UNITY_EXIT_CODE -eq 2 ]; then
   echo "Run succeeded, some tests failed";
 elif [ $UNITY_EXIT_CODE -eq 3 ]; then
   echo "Run failure (other failure)";
 else
   echo "Unexpected exit code $UNITY_EXIT_CODE";
 fi
 
 ls -la $BUILD_PATH
 [ -n "$(ls -A $BUILD_PATH)" ] # fail job if build folder is empty

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