Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RealMTG · Aug 21, 2015 at 03:28 PM · command-linebatchmode

Sending messages to a command prompt when running in batchmode and nographics

Hi

I am working on a multiplayer game and I am planning on using the command prompt for some server stuff. But I have run into a small problem. I do not know how I can send messages to it. For example:
When a player clicks the server.bat file it should open the server. It has the basic arguments of "Game.exe -batchmode -nographics -executeMethod NetworkScript.StartServer". Now I want to give the player some feedback in the command prompt, like "Server started with this port, this many players e.t.c". But how do I do this? How can I send messages and handle the command prompt from the game?

Thanks in advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Landern · Aug 21, 2015 at 03:46 PM

Trying using an empty -logFile argument without a file specified which should allow the logfile to print to screen/console. Use the print() method in unity as some in the past have had success with it outputting to the logfile/console.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RealMTG · Aug 21, 2015 at 04:09 PM 0
Share

I tried this and I am not sure if it works or not. The way I currently have this setup is "game.exe -batchmode -nographics -logFile -execute$$anonymous$$ethod Network$$anonymous$$anager_Custom.CommandPromptStartServer" and this does not seem to work. The function is a public static function and the script is a $$anonymous$$onoBehaviour. Do you know if I am doing something wrong here?

avatar image RomanCalderon · Jan 11, 2020 at 07:23 PM 0
Share

-logfile will only work for $$anonymous$$ac and Linux machines.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

No graphics in build with -batchmode -nographics 2 Answers

Command line building gettings stuck on "Unloading 0 Serialized Asset files" loop. 0 Answers

How can I "Switch Platform" from a script on Mac? 1 Answer

Activating Personal Account in batchmode 0 Answers

Batchmode not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges