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Question by JannickL · Mar 01, 2018 at 11:59 AM · animatornavmeshnavmeshagentroot motionagent

Root Motion and Navmesh Agent

Hey there, I am trying to get an AI working by using root motion.

Actually the enemies are walking correctly (speed) but the stopped walking arround objects (they just run towards the character even if they run against a wall i.E).

  private void Update() {
         anim.SetFloat("vertical", agent.speed);
 
         target = gameManager.player.transform;
         agent.SetDestination(target.position);
   }
 
   private void OnAnimatorMove() {
         if(target)
             agent.velocity = anim.deltaPosition / Time.deltaTime;            
   }

Why isn't the agent for valid path anymore when i use OnAnimatorMove and the agent speed as animator parameter?

Greets!

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avatar image Chik3r · Mar 01, 2018 at 01:53 PM 0
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Are your walls static, and if you have obstacles do they have a "Nav $$anonymous$$esh Obstacle", and did you bake the navmesh?

avatar image JannickL Chik3r · Mar 01, 2018 at 02:09 PM 0
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Hi yeah every thing works when i dont use the code from above. No problem which navmesh and obstacles.

Greets

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