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Question by WeirderChimp · Jan 22, 2016 at 08:41 AM · animatormecanimstatestate-machinetransitions

Checking Transitions in Animator

Hey.

How do i check what state Mecanim is transitioning to?

The reason i ask is because im making a state machine but im only in Stand State if there is no transition going on but i wasnt it to set the current state if then state is being transitioned to. for Example: if im crouched and transition to prone i want to be in Prone state as soon as it starts transitioning from Crouched to Prone.

im finding the current state of the character like this: (Update Function)

 currentLocomotionState = anim.GetCurrentAnimatorStateInfo(0);
 
     if(currentLocomotionState.fullPathHash == StandState){
     //Stand State
     }else if(currentLocomotionState.fullPathHash == CrouchState){
         //Crouch State
     }else if(currentLocomotionState.fullPathHash == ProneState){
         //ProneState
     }else if(currentLocomotionState.fullPathHash == GetUpState){
         //Get Up State
     }


and "StandState" is defined like this for example:

 static int StandState = Animator.StringToHash("Locomotion.Stand");

IM thinking Something like this would be great but i dont know if it exists in unity.

 if(currentLocomotionState.fullPathHash == StandState || currentLocomotionState.StateTransitioningTo.fullPathHash == StandState ){
      //Stand State
 }


Thanks For Reading ~Scott

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