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Editor doesn't save my changes to animation.
Hello everyone!
My Main Camera has an idle animation on it. The animation only contains a position and a rotation. However the camera's position is too low on the y axis, and I don't know why the rotation is there. If I edit it and save it, it looks like Unity completely forgets about the changes I make after I go to a different object with an animation, then back to the main camera.
I am also experiencing this bug on an other object.
I am using Unity 2020.3.10f1. I have no clue why this is happening, but I'm sure I screwed up something.
(The imported model does not have an imported animation on it by the way, and I can see the keyframes changing in the Animation tab when I edit them).
Answer by MrSarcasm2 · Jun 28, 2021 at 06:01 PM
Oh my god I just found out what's the problem.
Both objects have the same animation name ("idle") and they are in the same folder. When I created the new animation it replaced the other one.
I think I won't delete this question in case someone is as big of a doofus as I am.
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