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Question by SSuperkirbs5 · Aug 09, 2020 at 10:55 AM · script.prefabssaving

Making a gameobject a prefab using script without using UnityEditor

is there a way to make a gameobject a prefab using script without using UnityEditor?I tried "PrefabUtility.SaveAsPrefabAsset(room, "Assets/Resources/room.prefab");" and it works but when I build it it creates an error saying "error CS0103: The name 'PrefabUtility' does not exist in the current context"

thanks in advance

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avatar image WarmedxMints · Aug 09, 2020 at 02:59 PM 0
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The UnityEditor namespace is not available in a build and you cannot create a prefab without the editor.

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Answer by GoldenretriverYT · Aug 10, 2020 at 02:29 AM

No. Unity exports your assets in a bundled file that can not be edited in runtime. PrefabUtility is a class in UnityEditor, UnityEditor is not bundled when building your game, as the name already says.

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avatar image SSuperkirbs5 · Dec 29, 2020 at 11:37 AM 0
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is that so? thanks for the information!

avatar image Kevinwgm · Feb 11 at 09:28 AM 0
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What code can I replace PrefabUtility because I do not no how can I do,to that the game build in android phone.

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