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Question by SuperCrow2 · Jul 26, 2018 at 07:51 PM · unity 2dlevelslevel-designexit

Exit not working properly

I am trying to do it where after you collect an item then going to a spot brings you to level 2. It doesn't with this:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class ExitToLevel2 : MonoBehaviour {

 int itemcollected;

void OnTriggerEnter2D(Collider2D col) { if (ItemCollected.itemcollected >= 1 && col.CompareTag ("Player")) { Destroy(col.gameObject); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);

     }

} }

And it only works when I remove this from the if statement: ItemCollected.itemcollected >=1

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Answer by Carterryan1990 · Jul 27, 2018 at 01:11 AM

You should paste your code using the code sample option(ctrl+k) so its more readable.

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