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Question by LazyDog_Rich · Aug 05, 2016 at 09:43 PM · animation2danimatorscript.state

Get when animator change state

Hi! I'm trying to animate the face of my 2D character. Because of game mecanics, I cant animate the face with the normal animations, so I change the sprite face with code.

Now, I'm getting the state tag in the LateUpdate and change the sprite. It works, but I dont know if is good Idea make:

if (anim.GetCurrentAnimatorStateInfo(0).IsTag("Move")) //ChangeSpriteToMoveFace

In the LateUpdate. This look like waste of performance.

So I want to call a Method, every time the animator change of states, and there change the sprite.

But I dont find anywhere how to know when the animator change states? Is this even posible?

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