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Question by Saravia95 · Apr 29, 2014 at 01:31 AM · animationerrorraycast

RayCasting + Animation Problem

So I have my raycasting script for shooting a "rifle" at a Raptor but it only seems to work when he is in his walking animation and not any of the other animations. I am using an Animator Controller for the raptor.

Here is my raycast code.

 using UnityEngine;
 using System.Collections;
 
 public class RifleWeapon : MonoBehaviour
 {
         [SerializeField]
         int
                 _damageDealt = 10;
          
         void Start ()
         {
                 Screen.lockCursor = true;
         }
          
         void Update ()
         {
                 if (Input.GetKey (KeyCode.Escape)) {
                         Screen.lockCursor = false;
                 }
              
                 if (Input.GetButtonDown ("Fire1")) {
                         Screen.lockCursor = true;
                         Ray mouseRay = Camera.main.ViewportPointToRay (new Vector3 (0.5f, 0.5f, 0));
                         RaycastHit hitInfo;
                     
                         if (Physics.Raycast (mouseRay, out hitInfo)) {
                                 Debug.Log(hitInfo.transform.name);
                                 Health enemyHealth = hitInfo.transform.GetComponent<Health> ();
                                 if (enemyHealth != null) {
                                         enemyHealth.Damage (_damageDealt);
                                 }
                         }
                 }
         }
 }





And here is my raptor animation code.

 void OnTriggerStay (Collider other)
         {
         if (other.tag != "Player"&& _controller.isGrounded==false) {
                         //Debug.Log ("we're NOT colliding with player!");
                 
                         RaptorAnimator.SetBool ("RunDistance", false);
                         _moveSpeed = 5;
         } else if (other.tag == "Player"&& _controller.isGrounded==false){
                         //Debug.Log ("we ARE colliding with player!");
             
                         RaptorAnimator.SetBool ("RunDistance", true);
                         _moveSpeed = 25;
                         
                         
                 } 
 
         }
 
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