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Question by Aissasa · Mar 18, 2016 at 12:17 PM · animatoranimator controller

How to control an animation with both GetButton and GetButtonDown

Hello, I have an attack animation that I want to trigger in too different ways:

  • I want to trigger it with just a click (Using Input.GetButtonDown() launching a trigger "attack")

  • I want to trigger it continuously when holding the mouse ( Using Input.GetButton() )

The problem is that when I click and release slowly, the animation is triggered twice (If I release quickly, the animation plays just once).

I tried using animator.GetCurrentAnimatorStateInfo(0).IsName("Attack") to see if the animation is still on or not, but I get the same result, two attack animations.

So my question is, how should I proceed?

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avatar image Aissasa · Mar 15, 2016 at 03:40 PM 0
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I found a solution already :

 if (Input.GetButton("Attack"))
     _animator.SetTrigger("attacking");

 if (Input.GetButtonUp("Attack"))
     _animator.ResetTrigger("attacking");

That way, when the mouse is not pressed, the animation won't play.

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