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Question by CookieWood · Jul 17, 2020 at 09:55 AM · animationinterrupt

Can't trigger jump attack animation while conditions are checked

Hi there !

Feeling stupid to ask this question, I tried to find an answer into previous posts and many tutorials before posting here.

I have a character that can idle, run, walk, attack when grounded and jump. From now on, setting the animator was going pretty smoothly but I now have a problem to trigger the jump attack animation.

As you can see on the pic below, conditions to trigger that jump attacks are checked, however the animator does not go from jump to jump_attack animation. Transitions and interruptions are still unclear for me, but I tried many settings but did not change anything.

Does anyone can see where's my problem ?

 if (Input.GetButtonDown("Attack") && canAttack)
         {
             isAttacking = true;
 
             if (CharacterController2D.instance.m_Grounded == true)
             {
                 OnAttackButton(); //Grounded attacks
             }
             else
             {
                 OnJumpAttack(); //On jump attacks
             }
         }
 
 public void OnJumpAttack()
     {
         anim.SetTrigger("jumpAttack1");
         Debug.Log("Jumping attack");
     }

alt text

jumpattack-issue.png (278.1 kB)
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avatar image navka200 · Jul 17, 2020 at 11:10 AM 0
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Does the animator stay in a jump state after setting the trigger? Or goes to idle state?

avatar image CookieWood navka200 · Jul 17, 2020 at 03:29 PM 0
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Hi ! It comes back to idle state :)

avatar image navka200 CookieWood · Jul 17, 2020 at 07:51 PM 0
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Are there conditions for switching from Player_Jump to IDLE? $$anonymous$$aybe you need to change transitions order when you click on Player_Jump state.

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